Augmented
and Virtual Reality |
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Objectives ·
Introducing
importance and applications of Augmented and Virtual Reality Systems ·
Explaining
working principle of Head Up and Head Mounted Display Systems ·
Using
Computer Vision to develop AR systems ·
Developing
VR models in Unity ·
Integrating
different sensors with AR/VR systems ·
Teaching
different interaction modalities (eye gaze, gesture and voice) ·
Hands
on training on developing AR/VR systems · Undertaking representative AR/VR projects Target Group
Industry, R&D Units |
Syllabus · History and differences between Augmented and Virtual Reality · Basics of Computer Vision and Multimodal Interaction · AR systems for Fault Inspection, Digital Twin · Head Up and Head Mounted Systems in Automotive and Aviation Domains · Virtual Reality System development in Unity · Rendering real time sensor data in VR model · Human Robot Interaction using AR/VR systems |
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Faculty: Asst. Professor, Dept. of CPDM, IISc E-mail: pradipta@iisc.ac.in |
Who can apply? BE, B.Tech., MCA Pre-requisites: Basic Knowledge of Computer Programming & Mathematics
Course Fee: Rs. 10,000/-
Schedule: Tuesday’s 6 pm to 8 pm |
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Reference Books: 1. Grigore C. Burdea,
Philippe Coiffet , Virtual Reality Technology, Wiley 2016 2. Dieter Schmalstieg
and Tobias Höllerer, Augmented Reality: Principles
& Practice, Pearson Education India, 2016 3. Kent Norman (Ed), Wiley Handbook
of Human Computer Interaction, Wiley 2017 4. Andy Field, "Discovering Statistics Using SPSS", SAGE Publications Ltd., 2009 |
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Lecture
Notes
AR/VR in Unity |
IoT integration with UI |