CHI 2021: Adaptive Accessible AR/VR Systems

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming applications. While new standardization activities are investigating accessibility issues with existing AR/VR systems, commercial systems still confined to specialized hardware and software limiting their widespread adoption among people with disabilities. This workshop takes a novel approach by exploring the application of user model based personalization for AR/VR systems. The workshop will be organized by experienced researchers in the field of human computer interaction, robotics control, assistive technology, and AR/VR systems, and will consist of peer reviewed papers and hands-on demonstrations. Keynote speeches and demonstrations will cover latest accessibility research at Microsoft, Google, Verizon and leading universities.

Download Flyer

ACM TACCESS Special Issue

Authors of selected papers will be invited to submit extended versions of their papers to a special issue on Adaptive Inclusive AR/VR Systems of the ACM Transactions on Accessible Computing (TACCESS)

All participants have to register to ACM CHI Conference and add this workshop during registration with code: AccessW18

Group photo

Workshop Schedule

    Day 1, 7th May

  • Opening Plenary, Introductions
  • Personal Capability Profile: Key to Inclusive AR/VR, Swami Manohar, Microsoft Research
  • Privacy Concerns of Bystanders with Augmented Reality Assistive Technologies, Priyam Rajkhowa, IISc
  • Exploring Augmented Reality Games in Accessible Learning: A Systematic Review, Minghao Cai, University of Alberta
  • Eye Gaze Controlled CoBot for users with SSMI, Pradipta Biswas, IISc
  • The XR Access Initiative - Real Accessibility in Virtual Environments, Larry Goldberg, Verizon Media

    Day 2, 8th May

  • VR360 Subtitles, Pilar Orero, UAB
  • Eye Tracking for XR, Andrew Duchowski, Clemson University
  • The birth of augmented reality, Peter Robinson, University of Cambridge
  • Impact of Visualisation in Virtual Environment, Deepak & Usri, IISc
  • Designing experiences for blind and partially sighted people, Sonali Rai, RNIB
  • Personal, Accessible, Immersive – my choice matters, Andy Quested, European Broadcasting Union

    Day 3, 9th May

  • Augmented Reality for Assistive Robots,Kavita Krishnaswamy, University of Maryland (BC)
  • Hands-on Hand-in-Hand, O. Aishwarya, IIIT & Microsoft Research
  • The Augmented Employee, Anasol Pena-Rios, British Telecom
  • Gradually Including Potential Users, Emilene Zitkus, Loughborough University
  • Immersive Captions, developing with the community,Christopher Patnoe, Google
  • Group Discussion and Closing Remarks

Invited Speakers


  • Disseminate knowledge on accessibility services available for AR/VR/MR systems
  • Identify gaps in state-of-the-art of immersive media with respect to accessibility
  • Enhance usability of immersive media
  • Identify new applications for immersive media (e.g. Human Robot Interaction for rehabilitation, remote monitoring and control of semi-autonomous vehicles and so on)
  • Extend applications of user modelling and interface personalization to immersive media

What audience get

  • Exposure to state of the art accessibility systems for immersive media
  • Hands on demonstration on eye gaze controlled AR/VR systems
  • New applications of AR/VR systems

Research Questions

  • What is the value addition of immersive technologies over traditional computer monitor for users with different range of abilities?
  • How immersive media (AR/VR/MR) can be adapted to enhance interaction experience of users with different range of abilities?
  • How a personalization framework through user modelling can automatically adjust interface and interaction for traditional and immersive media?
  • What are affordable ways to deliver immersive media to users with different range of abilities at large scale?
  • How to develop algorithms for affordable new interaction technologies like eye gaze tracker, haptic feedback system and 3D audio?
  • What combination and configuration of output modalities are most effective to convey information to users with different range of abilities for AR/VR applications?

Video Demonstration



Paper Submission: 28th February 2021 (Extended)

Notification: 31st March 2021

Final Camera Ready Copy: 15th April 2021

Submission Link: Submit here

Papers should be between 5000 and 8000 words in length in ACM format