CHI 2021: Adaptive Accessible AR/VR Systems

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming applications. While new standardization activities are investigating accessibility issues with existing AR/VR systems, commercial systems still confined to specialized hardware and software limiting their widespread adoption among people with disabilities. This workshop takes a novel approach by exploring the application of user model based personalization for AR/VR systems. The workshop will be organized by experienced researchers in the field of human computer interaction, robotics control, assistive technology, and AR/VR systems, and will consist of peer reviewed papers and hands-on demonstrations. Keynote speeches and demonstrations will cover latest accessibility research at Microsoft, Google, Verizon and leading universities.

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ACM TACCESS Special Issue

Authors of selected papers will be invited to submit extended versions of their papers to a special issue on Adaptive Inclusive AR/VR Systems of the ACM Transactions on Accessible Computing (TACCESS)

All participants have to register to ACM CHI Conference and add this workshop during registration with code: AccessW18

Group photo

Workshop Schedule

    Day 1, 7th May

  • Opening Plenary, Introductions
  • Personal Capability Profile: Key to Inclusive AR/VR, Swami Manohar, Microsoft Research
  • Privacy Concerns of Bystanders with Augmented Reality Assistive Technologies, Priyam Rajkhowa, IISc
  • Exploring Augmented Reality Games in Accessible Learning: A Systematic Review, Minghao Cai, University of Alberta
  • Eye Gaze Controlled CoBot for users with SSMI, Pradipta Biswas, IISc
  • The XR Access Initiative - Real Accessibility in Virtual Environments, Larry Goldberg, Verizon Media

    Day 2, 8th May

  • VR360 Subtitles, Pilar Orero, UAB
  • Eye Tracking for XR, Andrew Duchowski, Clemson University
  • The birth of augmented reality, Peter Robinson, University of Cambridge
  • Impact of Visualisation in Virtual Environment, Deepak & Usri, IISc
  • Designing experiences for blind and partially sighted people, Sonali Rai, RNIB
  • Personal, Accessible, Immersive – my choice matters, Andy Quested, European Broadcasting Union

    Day 3, 9th May

  • Augmented Reality for Assistive Robots,Kavita Krishnaswamy, University of Maryland (BC)
  • Hands-on Hand-in-Hand, O. Aishwarya, IIIT & Microsoft Research
  • The Augmented Employee, Anasol Pena-Rios, British Telecom
  • Gradually Including Potential Users, Emilene Zitkus, Loughborough University
  • Immersive Captions, developing with the community,Christopher Patnoe, Google
  • Group Discussion and Closing Remarks

Invited Speakers

Aim

  • Disseminate knowledge on accessibility services available for AR/VR/MR systems
  • Identify gaps in state-of-the-art of immersive media with respect to accessibility
  • Enhance usability of immersive media
  • Identify new applications for immersive media (e.g. Human Robot Interaction for rehabilitation, remote monitoring and control of semi-autonomous vehicles and so on)
  • Extend applications of user modelling and interface personalization to immersive media

What audience get

  • Exposure to state of the art accessibility systems for immersive media
  • Hands on demonstration on eye gaze controlled AR/VR systems
  • New applications of AR/VR systems

Research Questions

  • What is the value addition of immersive technologies over traditional computer monitor for users with different range of abilities?
  • How immersive media (AR/VR/MR) can be adapted to enhance interaction experience of users with different range of abilities?
  • How a personalization framework through user modelling can automatically adjust interface and interaction for traditional and immersive media?
  • What are affordable ways to deliver immersive media to users with different range of abilities at large scale?
  • How to develop algorithms for affordable new interaction technologies like eye gaze tracker, haptic feedback system and 3D audio?
  • What combination and configuration of output modalities are most effective to convey information to users with different range of abilities for AR/VR applications?

Video Demonstration

Organizers

Deadlines

Paper Submission: 28th February 2021 (Extended)

Notification: 31st March 2021

Final Camera Ready Copy: 15th April 2021

Submission Link: Submit here

Papers should be between 5000 and 8000 words in length in ACM format